World of Warcraft WOTLK PVP
WOTLK PVP Honor point Power Leveling
Honor point refers to points awarded by competing against enemy faction
players that can be turned in along with marks of honor for honor
rewards.
There are several sources of Honor:
* Honorable Kills
* Killing racial leaders (faction bosses)
* Achieving Battleground or World PvP objectives
* Being nearby/in combat with a raid member doing any of the above
activities will also net you honor points.
* Turning in Silithyst to your faction's camp in Silithus successfully
rewards you 20 Honor points. This is one of the few methods, if not the
only one, to attain honor points without participating directly in PvP.
Earning Honor Points
As of Patch 2.4, Honor points are calculated instantly, with the awarded
honor points being usable immediately by the player. Prior to then,
Honor points were calculated and awarded once a day based on the PvP
activities of the character.
Honor Cap
Currently (patch 2.4.2) players can have maximum 75000 honor. Everything
earned above that is lost. A clearer answer from the official website:
Is there a limit to how many honor points I can accumulate?
Yes, there is a limit to how many honor points a character can
accumulate, and it is currently set to be approximately twice as much as
the most expensive reward. If you max out your honor points, you'll need
to spend some before you can earn additional honor points.
Honorable kills
Honorable kills is the simplest method of earning honor points. Kill a
member of the opposing faction and you will receive a number of honor
points, depending on your level, their level, any diminishing returns
(see below) and if you are in a party or not.
There is a diminishing return on multiple kills of the same player,
which will reduce the honor received by 10%. After 10 kills that
particular opponent will no longer yield any honor points when killed.
This factor is reset daily, when the honor calculations are run on the
servers. With Patch 2.4.0, diminishing returns on honor kills were
eliminated (see the patch notes for more info).
Objectives
Many objectives exist in both Battlegrounds and in World PvP that yield
honor points.
Battlegrounds
During Battlegrounds Holiday, honor from these battlegrounds is
increased from those values noted. Fewer honor points are rewarded at
lower levels.
* Warsong Gulch
* Capturing the opponents flag rewards 40 honor (at level 60)
* Winning the match rewards 20 honor (at level 60)
* Arathi Basin
* Collecting multiples of 330 resources (330, 660, 990, 1320, 1650,
1980) rewards 20 honor each (at level 60).
* Winning the match rewards 20 honor (at level 60).
* Alterac Valley
* Killing Enemy General, Vanndar Stormpike for Horde and Drek'thar for
Alliance (62 honor)
* Killing Enemy Captain, Balinda Stonehearth for Horde and Galvangar for
Alliance (62 honor)
* Destroying an Enemy Tower (62 honor)
* Eye of the Storm
* Collecting multiples of 330 resources (330, 660, 990, 1320, 1650,
1980) rewards 20.5 honor each.
* Winning the match rewards 40 honor.
* Losing the match rewards 20.5 honor.
World PvP
Azeroth World PvP
* Silithus
* Returning to faction's base camp with Silithyst offers 19 honor points
as of patch 2.3.3
* Eastern Plaguelands
* Capturing a tower (Crown Guard, Northpass, Eastwall, Plaguewood)
rewards 19 honor points.
Northrend World PvP
* Lake Wintergrasp
* Capturing the final objective, the North Mine, will award players with
Honor Points.
No honor point reset in Wrath of the Lich King
World of Warcraft: Wrath of the Lich King This section concerns content
exclusive to Wrath of the Lich King.
On September 23rd, Eyonix announced that, "In order to make the
transition from The Burning Crusade to Wrath of the Lich King flow as
smoothly as possible, all accrued honor points will be reset at the
launch of the expansion."
However on November 19th, Bornakk basically retracted the honor point
reset, "However, many players would still be surprised by an Honor and
token reset as it isn’t something we’ve done in the past. As such, we've
decided to not reset Honor or tokens upon the release of Wrath of the
Lich King."[3][4]
Strand of the Ancients
PVP
Contested Strand of the Ancients
Level 71-79, 80
Strand of the Ancients (originally called Sands of Ulduran, but
sometimes spelled Sands of Alduran), is a battleground located off the
southern coast of the Dragonblight. It was introduced in Wrath of the
Lich King. This battleground consists of 3 walls which have to be
destroyed to continue, capture points and a graveyard after each wall.
The overall goal is to be the first team to get through the last wall.
Contents
Overview
The players will either have to attack, or defend. Attackers will start
on 2 boats, preparing to begin the siege. All attackers will begin the
fight in the boats which will approach the beach. The defenders will
spawn at the graveyard south of the second to last wall and move to
defensive positions.
When the battleground starts one faction will be assigned to be the
attacking team and the other will be assigned to be the defending team.
The attacking team lands on the island at the start of the battleground
and will use siege weapons to break through the island's walls and
capture the city point by point gaining access to new siege weapons
along the way. At some point the factions will switch, so the attacking
team will become the defending team and vice versa.[1] It is described
as a "D-day invasion scenario".
Entrance
Players must be at least level 71 to be eligible to join the Strand of
the Ancients Battleground. Brackets are 71-79 and 80. Players must
interact with a battlemaster to join Strand of the Ancients.
Battlemasters are located in all capitals back in Azeroth, Shattrath
City in Outland's Terokkar Forest and Dalaran in Northrend's Crystalsong
Forest. There is no known physical entrance at the moment. It is
possible that an entrance will be at Moa'ki Harbor and/or The Forgotten
Shore, even though this is very unlikely.
Basic Rules
* The attacking team starts off-shore on two boats, splitting the
attacking team.
* The defending team starts at South Graveyard and moves to defensive
positions on the beach or on the turrets next to the walls.
* Horde and Alliance teams of up to 10/15 players; The attackers trying
to reach the relic, the defenders trying to slow them down.
* NB: Note that there are a total of 6 walls. 2 on each side (times two)
and 2 in the middle line to block the way to the end.
* Factions gain bonus Honor for each destroyed wall.
* There are Siege weapons which will help you to destroy the walls,
buildings and enemy players.
* As you capture graveyards on both sides, more siege engines will spawn
at the depots behind the first gates. This will allot recoup time and
faster attacks on the remaining 2 gates.
* Defenders can make use of the turrets on the walls to destroy siege
vehicles and kill enemy players.
* Rounds consist of one team attacking and one defending. A round is
completed when a team fails to reach the relic in the alloted time, or a
team reaches the relic. 2 Rounds will occur.
The faction who reaches the relic in the quickest amount of time wins.
Note that a team can win with 1 second on the clock; timing is
everything. Also note that the second round attackers have as much time
to capture the relic as the opposing team took to attain it, making it
(at max) a 20 minute game.
Honor Reward System
Strand of the Ancients items are available by spending honor accumulated
and a varying amount of Strand of the Ancients Mark of Honor. Each
victory in Strand of the Ancients awards three marks, and a loss awards
one mark. If neither side breaches the final gate the game is drawn
awarding all participants a single mark.
The Valiance Expedition is the Alliance faction for the battleground,
and the Warsong Offensive is the Horde faction.
Siege Weapons
Main article: Siege weapon
The Demolisher(50000 HP in 71-79 bracket)
* The Demolisher has both short and long range attacks
* It is meant to bombard players and buildings from a long distance,
it's also equipped with a ram to siege buildings.
* It can hold up to 3 passengers, passengers are exposed and can be
targeted individually. However, players can cast while the vehicle is
moving if they're in it.
* Although it is very powerful, it slow and not easily maneuverable; it
is about as fast as running speed, and has a fixed turning speed.
Other Weapons
Turret(25000 HP in 71-79 bracket)
* Shoots a explosive in the targeted area for 3500 or so damage on
demolishers and about 2000 on players in the 71-79 bracket. (2 second
CD)
Seaforium Charges
* Players on the attacking team can pick these up at the docks or at the
vehicle emporiums.
* When laid, they explode after ten seconds, doing about 25% of the
walls' HP.
* Defending players can defuse these, and it is imperative they do.
* When a player dies while holding one, a barrel will spawn, allowing it
to be carried on.
* You are allowed to mount while holding a charge.
Tactics
Some common tactics include rushing walls with charges, leaving so many
charges at the wall makes it hard to defuse them before they all go off,
Vehicle assault with melee defending the demolishers, or a combination
of the two.
Defenders should make use of the turrets and pick off rushers as they
run in. Paladins on a mount with crusader aura make this very difficult,
but noticing the rush can save the wall. Also, try to take out
demolishers unless a rusher gets your attention; most of the time, you
will be in a lot more trouble against demolishers than a single mage
targeting your turret.